North America Location-based Entertainment Market

North America Location-based Entertainment Market Size, Share & Industry Trends Analysis Report By Technology (3 Dimensional (3D), Cloud Merged Reality and 2 Dimensional (2D)), By Component, By End-use, By Country and Growth Forecast, 2022 - 2028

Report Id: KBV-13960 Publication Date: February-2023 Number of Pages: 83
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TABLE 1 North America Location-based Entertainment Market, 2018 - 2021, USD Million
TABLE 2 North America Location-based Entertainment Market, 2022 - 2028, USD Million
TABLE 3 Partnerships, Collaborations and Agreements– Location-based Entertainment Market
TABLE 4 Product Launches And Product Expansions– Location-based Entertainment Market
TABLE 5 Acquisition and Mergers– Location-based Entertainment Market
TABLE 6 North America Location-based Entertainment Market by Technology, 2018 - 2021, USD Million
TABLE 7 North America Location-based Entertainment Market by Technology, 2022 - 2028, USD Million
TABLE 8 North America 3 Dimensional (3D) Market by Country, 2018 - 2021, USD Million
TABLE 9 North America 3 Dimensional (3D) Market by Country, 2022 - 2028, USD Million
TABLE 10 North America Cloud Merged Reality Market by Country, 2018 - 2021, USD Million
TABLE 11 North America Cloud Merged Reality Market by Country, 2022 - 2028, USD Million
TABLE 12 North America 2 Dimensional (2D) Market by Country, 2018 - 2021, USD Million
TABLE 13 North America 2 Dimensional (2D) Market by Country, 2022 - 2028, USD Million
TABLE 14 North America Location-based Entertainment Market by Component, 2018 - 2021, USD Million
TABLE 15 North America Location-based Entertainment Market by Component, 2022 - 2028, USD Million
TABLE 16 North America Hardware Market by Country, 2018 - 2021, USD Million
TABLE 17 North America Hardware Market by Country, 2022 - 2028, USD Million
TABLE 18 North America Software Market by Country, 2018 - 2021, USD Million
TABLE 19 North America Software Market by Country, 2022 - 2028, USD Million
TABLE 20 North America Location-based Entertainment Market by End-use, 2018 - 2021, USD Million
TABLE 21 North America Location-based Entertainment Market by End-use, 2022 - 2028, USD Million
TABLE 22 North America Amusement Parks Market by Country, 2018 - 2021, USD Million
TABLE 23 North America Amusement Parks Market by Country, 2022 - 2028, USD Million
TABLE 24 North America Arcade Studios Market by Country, 2018 - 2021, USD Million
TABLE 25 North America Arcade Studios Market by Country, 2022 - 2028, USD Million
TABLE 26 North America 4D Films Market by Country, 2018 - 2021, USD Million
TABLE 27 North America 4D Films Market by Country, 2022 - 2028, USD Million
TABLE 28 North America Location-based Entertainment Market by Country, 2018 - 2021, USD Million
TABLE 29 North America Location-based Entertainment Market by Country, 2022 - 2028, USD Million
TABLE 30 US Location-based Entertainment Market, 2018 - 2021, USD Million
TABLE 31 US Location-based Entertainment Market, 2022 - 2028, USD Million
TABLE 32 US Location-based Entertainment Market by Technology, 2018 - 2021, USD Million
TABLE 33 US Location-based Entertainment Market by Technology, 2022 - 2028, USD Million
TABLE 34 US Location-based Entertainment Market by Component, 2018 - 2021, USD Million
TABLE 35 US Location-based Entertainment Market by Component, 2022 - 2028, USD Million
TABLE 36 US Location-based Entertainment Market by End-use, 2018 - 2021, USD Million
TABLE 37 US Location-based Entertainment Market by End-use, 2022 - 2028, USD Million
TABLE 38 Canada Location-based Entertainment Market, 2018 - 2021, USD Million
TABLE 39 Canada Location-based Entertainment Market, 2022 - 2028, USD Million
TABLE 40 Canada Location-based Entertainment Market by Technology, 2018 - 2021, USD Million
TABLE 41 Canada Location-based Entertainment Market by Technology, 2022 - 2028, USD Million
TABLE 42 Canada Location-based Entertainment Market by Component, 2018 - 2021, USD Million
TABLE 43 Canada Location-based Entertainment Market by Component, 2022 - 2028, USD Million
TABLE 44 Canada Location-based Entertainment Market by End-use, 2018 - 2021, USD Million
TABLE 45 Canada Location-based Entertainment Market by End-use, 2022 - 2028, USD Million
TABLE 46 Mexico Location-based Entertainment Market, 2018 - 2021, USD Million
TABLE 47 Mexico Location-based Entertainment Market, 2022 - 2028, USD Million
TABLE 48 Mexico Location-based Entertainment Market by Technology, 2018 - 2021, USD Million
TABLE 49 Mexico Location-based Entertainment Market by Technology, 2022 - 2028, USD Million
TABLE 50 Mexico Location-based Entertainment Market by Component, 2018 - 2021, USD Million
TABLE 51 Mexico Location-based Entertainment Market by Component, 2022 - 2028, USD Million
TABLE 52 Mexico Location-based Entertainment Market by End-use, 2018 - 2021, USD Million
TABLE 53 Mexico Location-based Entertainment Market by End-use, 2022 - 2028, USD Million
TABLE 54 Rest of North America Location-based Entertainment Market, 2018 - 2021, USD Million
TABLE 55 Rest of North America Location-based Entertainment Market, 2022 - 2028, USD Million
TABLE 56 Rest of North America Location-based Entertainment Market by Technology, 2018 - 2021, USD Million
TABLE 57 Rest of North America Location-based Entertainment Market by Technology, 2022 - 2028, USD Million
TABLE 58 Rest of North America Location-based Entertainment Market by Component, 2018 - 2021, USD Million
TABLE 59 Rest of North America Location-based Entertainment Market by Component, 2022 - 2028, USD Million
TABLE 60 Rest of North America Location-based Entertainment Market by End-use, 2018 - 2021, USD Million
TABLE 61 Rest of North America Location-based Entertainment Market by End-use, 2022 - 2028, USD Million
TABLE 62 key information – Microsoft Corporation
TABLE 63 Key Information – Samsung Electronics Co., Ltd.
TABLE 64 Key Information – Google LLC
TABLE 65 key information – Huawei Technologies Co., Ltd.
TABLE 66 Key information – The Walt Disney Company
TABLE 67 Key Information – HTC Corporation
TABLE 68 Key Information –Niantic, Inc.
TABLE 69 Key Information – VRstudios, Inc.
TABLE 70 Key Information – Magic Leap, Inc.
TABLE 71 Key Information – KidZania S.A.P.I. de C.V.

List of Figures
FIG 1 Methodology for the research
FIG 2 KBV Cardinal Matrix
FIG 3 Key Leading Strategies: Percentage Distribution (2018-2022)
FIG 4 Key Strategic Move: (Partnerships, Collaborations and Agreements : 2018, Sep – 2023, Feb) Leading Players
FIG 5 Recent strategies and developments: Microsoft Corporation
FIG 6 SWOT Analysis: Microsoft Corporation
FIG 7 SWOT Analysis: Samsung Electronics CO. Ltd.
FIG 8 SWOT Analysis: Alphabet Inc. (Google LLC)
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