Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Online Microtransaction Market, by Device
1.4.2 North America Online Microtransaction Market, by Payment Model
1.4.3 North America Online Microtransaction Market, by Type
1.4.4 North America Online Microtransaction Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter Five Forces Analysis
Chapter 4. North America Online Microtransaction Market by Device
4.1 North America PC Market by Country
4.2 North America Mobile Phones Market by Country
4.3 North America Gaming Console Market by Country
4.4 North America Other Device Market by Country
Chapter 5. North America Online Microtransaction Market by Payment Model
5.1 North America Prepay Market by Country
5.2 North America Pay-as-you-Go Market by Country
5.3 North America Post-Pay Market by Country
Chapter 6. North America Online Microtransaction Market by Type
6.1 North America In-game Currencies Market by Country
6.2 North America In-game Items Market by Country
6.3 North America Random Chance Purchases Market by Country
6.4 North America Expiration-based Purchases Market by Country
6.5 North America Other Type Market by Country
Chapter 7. North America Online Microtransaction Market by Country
7.1 US Online Microtransaction Market
7.1.1 US Online Microtransaction Market by Device
7.1.2 US Online Microtransaction Market by Payment Model
7.1.3 US Online Microtransaction Market by Type
7.2 Canada Online Microtransaction Market
7.2.1 Canada Online Microtransaction Market by Device
7.2.2 Canada Online Microtransaction Market by Payment Model
7.2.3 Canada Online Microtransaction Market by Type
7.3 Mexico Online Microtransaction Market
7.3.1 Mexico Online Microtransaction Market by Device
7.3.2 Mexico Online Microtransaction Market by Payment Model
7.3.3 Mexico Online Microtransaction Market by Type
7.4 Rest of North America Online Microtransaction Market
7.4.1 Rest of North America Online Microtransaction Market by Device
7.4.2 Rest of North America Online Microtransaction Market by Payment Model
7.4.3 Rest of North America Online Microtransaction Market by Type
Chapter 8. Company Profiles
8.1 Epic Games, Inc.
8.1.1 Company Overview
8.1.2 Recent strategies and developments:
8.1.2.1 Product Launches and Product Expansions:
8.1.2.2 Acquisition and Mergers:
8.1.3 SWOT Analysis
8.2 Fandom, Inc.
8.2.1 Company Overview
8.3 Valve Corporation
8.3.1 Company Overview
8.4 Activision Blizzard, Inc. (Microsoft Corporation)
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expenses
8.4.5 Recent strategies and developments:
8.4.5.1 Product Launches and Product Expansions:
8.4.6 SWOT Analysis
8.5 NEXON Co., Ltd.
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Regional Analysis
8.5.4 Research & Development Expenses
8.6 NetEase, Inc.
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Segmental Analysis
8.6.4 Research & Development Expenses
8.7 Niantic, Inc.
8.7.1 Company Overview
8.8 Electronic Arts, Inc.
8.8.1 Company Overview
8.8.2 Financial Analysis
8.8.3 Research & Development Expenses
8.8.4 SWOT Analysis
8.9 Nintendo Co., Ltd.
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Regional Analysis
8.9.4 Research & Development Expenses
8.9.5 SWOT Analysis
8.10. Wargaming.net
8.10.1 Company Overview