Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Skill Gaming Market, by Skill Type
1.4.2 North America Skill Gaming Market, by Game Genre
1.4.3 North America Skill Gaming Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.3 Porter’s Five Force Analysis
Chapter 4. North America Skill Gaming Market by Skill Type
4.1 North America Mental Market by Country
4.2 North America Physical Market by Country
Chapter 5. North America Skill Gaming Market by Game Genre
5.1 North America Board Based Market by Country
5.2 North America Word & Number Based Market by Country
5.3 North America Card Based Market by Country
5.4 North America Tile Based Market by Country
5.5 North America Dice Based Market by Country
5.6 North America Puzzle Based & Animated Games Market by Country
Chapter 6. North America Skill Gaming Market by Country
6.1 US Skill Gaming Market
6.1.1 US Skill Gaming Market by Skill Type
6.1.2 US Skill Gaming Market by Game Genre
6.2 Canada Skill Gaming Market
6.2.1 Canada Skill Gaming Market by Skill Type
6.2.2 Canada Skill Gaming Market by Game Genre
6.3 Mexico Skill Gaming Market
6.3.1 Mexico Skill Gaming Market by Skill Type
6.3.2 Mexico Skill Gaming Market by Game Genre
6.4 Rest of North America Skill Gaming Market
6.4.1 Rest of North America Skill Gaming Market by Skill Type
6.4.2 Rest of North America Skill Gaming Market by Game Genre
Chapter 7. Company Profiles
7.1 Skillz, Inc.
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Regional Analysis
7.1.4 Research & Development Expenses
7.1.5 Recent strategies and developments:
7.1.5.1 Partnerships, Collaborations, and Agreements:
7.1.6 SWOT Analysis
7.2 Junglee Games (Flutter Entertainment plc)
7.2.1 Company Overview
7.2.2 Financial Analysis
7.2.3 Segmental and Regional Analysis
7.2.4 Research & Development Expenses
7.2.5 Recent strategies and developments:
7.2.5.1 Acquisition and Mergers:
7.2.6 SWOT Analysis
7.3 Big Fish Games, Inc. (Aristocrat Leisure Limited)
7.3.1 Company Overview
7.3.2 Financial Analysis
7.3.3 Segmental Analysis
7.3.4 Research & Development Expenses
7.3.5 SWOT Analysis
7.4 Arkadium, Inc.
7.4.1 Company Overview
7.4.2 Recent strategies and developments:
7.4.2.1 Partnerships, Collaborations, and Agreements:
7.4.3 SWOT Analysis
7.5 AviaGames, Inc.
7.5.1 Company Overview
7.5.2 Recent strategies and developments:
7.5.2.1 Geographical Expansions:
7.5.3 SWOT Analysis
7.6 Mobile Premier League (Galactus Funware Technology Pvt. Ltd)
7.6.1 Company Overview
7.6.2 SWOT Analysis
7.7 Scopely, Inc. (Savvy Games Group)
7.7.1 Company Overview
7.7.2 SWOT Analysis
7.8 Dream11 (Sporta Technologies Private Limited)
7.8.1 Company Overview
7.8.2 SWOT Analysis
7.9 Triumph LLC
7.9.1 Company Overview
7.9.2 SWOT Analysis
7.10. Game Taco, Inc. (Platinum Equity Advisors, LLC.)
7.10.1 Company Overview
7.10.2 Recent strategies and developments:
7.10.2.1 Partnerships, Collaborations, and Agreements:
7.10.3 SWOT Analysis