North America Video Game Market

North America Video Game Market Size, Share & Industry Trends Analysis Report By Type (Offline and Online), By Device (Mobile, Console, and Computer), By Country and Growth Forecast, 2022 - 2028

Report Id: KBV-9456 Publication Date: May-2022 Number of Pages: 71
Special Offering:
Industry Insights | Market Trends
Highest number of Tables | 24/7 Analyst Support

Analysis of Market Size & Trends

The North America Video Game Market would witness market growth of 10.9% CAGR during the forecast period (2022-2028).

The esports sector is booming as a result of factors such as increased audience reach and engagement, increased live streaming of video games, massive investments, and expanding infrastructure for large competitions. Influencers, gamers, game developers, and event organizers now have more chances because of the growing professionalism of the esports business. Furthermore, due to the growing popularity of gaming competitions, streaming earnings, massive global prizes, and one-to-one sponsorships, millennials have begun to pursue esports as a professional career. Additionally, colleges and universities are developing a dedicated esports curriculum to support and train talented professionals.

Several well-known universities have started offering esports degree programs, including Becker College in Massachusetts, Shenandoah University in Virginia, and Ohio State University. In addition, many high schools in the United States have begun to offer esports programs alongside traditional sports like soccer. Some academic schools offer scholarships to esports athletes for advancement in addition to sports programs. The University of California Irvine, for example, provides scholarships to the top six esports players.

The pandemic's impact has spurred sales, with consumers spending 31 percent more on video games and premium services. Revenue from mobile gaming will increase to $77.2 billion by 2020 by 13.3%. Eighty percent of gaming companies in the United States are aiming to increase their sales internationally. The release of next-generation consoles would be a boost to the industry in terms of both hardware and software. By 2024, eSports is expected to be worth more than $2.5 billion.

Through Trade Experts at 100 U.S. Export Helps Relieve and over 80 U.S. Consulates and Embassies, the International Trade Administration's Global Media & Entertainment (M&E) Team: The Video Game Sector aids American gaming companies with export, license, and expansion initiatives. A minimum of one gamer lives in 75% of US homes, making the video gaming industry worth $159.3 billion in 2020, with 2.7 billion gamers.

The US market dominated the North America Video Game Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $66,751 million by 2028. The Canada market is estimated to grow at a CAGR of 13.5% during (2022 - 2028). Additionally, The Mexico market would witness a CAGR of 12.5% during (2022 - 2028).

Based on Type, the market is segmented into Offline and Online. Based on Device, the market is segmented into Mobile, Console, and Computer. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

Free Valuable Insights: The Global Video Game Market is Estimated to reach $413 Billion by 2028, at a CAGR of 11.8%

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Electronic Arts, Inc., Nintendo Co., Ltd., Rovio Entertainment Corporation, Microsoft Corporation, Lucid Games Ltd., Tencent Holdings Ltd., Activision Blizzard, Inc., Sony Corporation, Apple, Inc., and The Walt Disney Company.

Scope of the Study

Market Segments Covered in the Report:

By Type

  • Offline
  • Online

By Device

  • Mobile
  • Console
  • Computer

By Country

  • US
  • Canada
  • Mexico
  • Rest of North America

Key Market Players

List of Companies Profiled in the Report:

  • Electronic Arts, Inc.
  • Nintendo Co., Ltd.
  • Rovio Entertainment Corporation
  • Microsoft Corporation
  • Lucid Games Ltd.
  • Tencent Holdings Ltd.
  • Activision Blizzard, Inc.
  • Sony Corporation
  • Apple, Inc.
  • The Walt Disney Company
Need a report that reflects how COVID-19 has impacted this market and its growth? Download Free Sample Now
HAVE A QUESTION?

HAVE A QUESTION?

Call: +1(646) 600-5072

SPECIAL PRICING & DISCOUNTS


  • Buy Sections of This Report
  • Buy Country Level Reports
  • Request for Historical Data
  • Discounts Available for Start-Ups & Universities

Unique Offerings Unique Offerings


  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Support with 10% customization free after sale

Trusted by over
5000+ clients

Our team of dedicated experts can provide you with attractive expansion opportunities for your business.

Client Logo