North America Virtual Content Creation Market

North America Virtual Content Creation Market Size, Share & Industry Trends Analysis Report By Solution (Software, and Services), By Content Type (Videos, Games, and 360-degree Photos), By End-use, By Country and Growth Forecast, 2023 - 2030

Report Id: KBV-16705 Publication Date: July-2023 Number of Pages: 97
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Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Virtual Content Creation Market, by Solution
1.4.2 North America Virtual Content Creation Market, by Content Type
1.4.3 North America Virtual Content Creation Market, by End-use
1.4.4 North America Virtual Content Creation Market, by Country
1.5 Methodology for the research

Chapter 2. Market at a Glance
2.1 Key Highlights

Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.3 Porter’s Five Forces Analysis

Chapter 4. North America Virtual Content Creation Market by Solution
4.1 North America Software Market by Country
4.2 North America Services Market by Country

Chapter 5. North America Virtual Content Creation Market by Content Type
5.1 North America Videos Market by Country
5.2 North America Games Market by Country
5.3 North America 360-degree Photos Market by Country

Chapter 6. North America Virtual Content Creation Market by End-use
6.1 North America Media & Entertainment Market by Country
6.2 North America Gaming Market by Country
6.3 North America Automotive Market by Country
6.4 North America Travel & Hospitality Market by Country
6.5 North America Real Estate Market by Country
6.6 North America Retail Market by Country
6.7 North America Healthcare Market by Country
6.8 North America Others Market by Country

Chapter 7. North America Virtual Content Creation Market by Country
7.1 US Virtual Content Creation Market
7.1.1 US Virtual Content Creation Market by Solution
7.1.2 US Virtual Content Creation Market by Content Type
7.1.3 US Virtual Content Creation Market by End-use
7.2 Canada Virtual Content Creation Market
7.2.1 Canada Virtual Content Creation Market by Solution
7.2.2 Canada Virtual Content Creation Market by Content Type
7.2.3 Canada Virtual Content Creation Market by End-use
7.3 Mexico Virtual Content Creation Market
7.3.1 Mexico Virtual Content Creation Market by Solution
7.3.2 Mexico Virtual Content Creation Market by Content Type
7.3.3 Mexico Virtual Content Creation Market by End-use
7.4 Rest of North America Virtual Content Creation Market
7.4.1 Rest of North America Virtual Content Creation Market by Solution
7.4.2 Rest of North America Virtual Content Creation Market by Content Type
7.4.3 Rest of North America Virtual Content Creation Market by End-use

Chapter 8. Company Profiles
8.1 Matterport, Inc.
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Regional Analysis
8.1.4 Research & Development Expenses
8.1.5 Recent strategies and developments:
8.1.5.1 Partnerships, Collaborations, and Agreements:
8.1.5.2 Product Launches and Product Expansions:
8.1.5.3 Acquisition and Mergers:
8.1.6 SWOT Analysis
8.2 WeVR
8.2.1 Company Overview
8.2.2 SWOT Analysis
8.3 WeMakeVR
8.3.1 Company Overview
8.3.2 SWOT Analysis
8.4 Koncept VR LLC
8.4.1 Company Overview
8.4.2 SWOT Analysis
8.5 VIAR Inc.
8.5.1 Company Overview
8.5.2 SWOT Analysis
8.6 360 Labs
8.6.1 Company Overview
8.6.2 SWOT Analysis
8.7 Blippar Group Limited
8.7.1 Company Overview
8.7.2 SWOT Analysis
8.8 Panedia Pty Ltd.
8.8.1 Company Overview
8.8.2 SWOT Analysis
8.9 Scapic Innovations Private Limited (Flipkart Pvt. Ltd,) (Walmart Inc.)
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Segmental and Regional Analysis
8.9.4 SWOT Analysis
8.10. Subvrsive, Inc.
8.10.1 Company Overview
8.10.2 SWOT Analysis
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