Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Virtual Reality In Retail Market, by Application
1.4.2 North America Virtual Reality In Retail Market, by Component
1.4.3 North America Virtual Reality In Retail Market, by Device
1.4.4 North America Virtual Reality In Retail Market, by Vertical
1.4.5 North America Virtual Reality In Retail Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. North America Virtual Reality In Retail Market by Application
3.1 North America Advertising & Marketing Market by Country
3.2 North America Try-on Solutions Market by Country
3.3 North America Planning & Designing Market by Country
3.4 North America Information Systems Market by Country
Chapter 4. North America Virtual Reality In Retail Market by Component
4.1 North America Hardware Market by Country
4.2 North America Software Market by Country
4.3 North America Services Market by Country
Chapter 5. North America Virtual Reality In Retail Market by Device
5.1 North America Head Mounted Devices Market by Country
5.2 North America Gesture Tracking Device Market by Country
5.3 North America Projectors & Display Wall Market by Country
Chapter 6. North America Virtual Reality In Retail Market by Vertical
6.1 North America Clothing Market by Country
6.2 North America Consumer Electronics Market by Country
6.3 North America Food & Beverages Market by Country
6.4 North America Home Products Market by Country
Chapter 7. North America Virtual Reality In Retail Market by Country
7.1 US Virtual Reality In Retail Market
7.1.1 US Virtual Reality In Retail Market by Application
7.1.2 US Virtual Reality In Retail Market by Component
7.1.3 US Virtual Reality In Retail Market by Device
7.1.4 US Virtual Reality In Retail Market by Vertical
7.2 Canada Virtual Reality In Retail Market
7.2.1 Canada Virtual Reality In Retail Market by Application
7.2.2 Canada Virtual Reality In Retail Market by Component
7.2.3 Canada Virtual Reality In Retail Market by Device
7.2.4 Canada Virtual Reality In Retail Market by Vertical
7.3 Mexico Virtual Reality In Retail Market
7.3.1 Mexico Virtual Reality In Retail Market by Application
7.3.2 Mexico Virtual Reality In Retail Market by Component
7.3.3 Mexico Virtual Reality In Retail Market by Device
7.3.4 Mexico Virtual Reality In Retail Market by Vertical
7.4 Rest of North America Virtual Reality In Retail Market
7.4.1 Rest of North America Virtual Reality In Retail Market by Application
7.4.2 Rest of North America Virtual Reality In Retail Market by Component
7.4.3 Rest of North America Virtual Reality In Retail Market by Device
7.4.4 Rest of North America Virtual Reality In Retail Market by Vertical
Chapter 8. Company Profiles
8.1 Matterport, Inc.
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Research & Development Expenses
8.1.4 Recent strategies and developments:
8.1.4.1 Partnerships, Collaborations, and Agreements:
8.2 Scapic Innovations Private Limited (Flipkart Pvt. Ltd,) (Walmart Inc.)
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.3 FXGear, Inc.
8.3.1 Company Overview
8.3.2 Recent strategies and developments:
8.3.2.1 Product Launches and Product Expansions:
8.4 Visualise Creative Limited
8.4.1 Company Overview
8.5 Panedia Pty Ltd.
8.5.1 Company Overview
8.6 FireBird VR
8.6.1 Company Overview
8.7 KonceptVR LLC
8.7.1 Company Overview
8.8 WeMakeVR.
8.8.1 Company Overview
8.9 Fiebak Medien
8.9.1 Company Overview
8.10. Subvrsive, Inc.
8.10.1 Company Overview