Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Virtual Sports Market, by Game
1.4.2 North America Virtual Sports Market, by Component
1.4.3 North America Virtual Sports Market, by Demographic
1.4.4 North America Virtual Sports Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.3 Porter’s Five Force Analysis
Chapter 4. Strategies Deployed in Virtual Sports Market
Chapter 5. North America Virtual Sports Market by Game
5.1 North America Football Market by Country
5.2 North America Racing Market by Country
5.3 North America Golf Market by Country
5.4 North America Basketball Market by Country
5.5 North America Cricket Market by Country
5.6 North America Skiing Market by Country
5.7 North America Tennis Market by Country
5.8 North America MMA Market by Country
5.9 North America Others Market by Country
Chapter 6. North America Virtual Sports Market by Component
6.1 North America Solutions Market by Country
6.2 North America Services Market by Country
Chapter 7. North America Virtual Sports Market by Demographic
7.1 North America 21 to 35 Years Market by Country
7.2 North America Below 21 Years Market by Country
7.3 North America 35 to 54 Years Market by Country
7.4 North America 54 Years and Above Market by Country
Chapter 8. North America Virtual Sports Market by Country
8.1 US Virtual Sports Market
8.1.1 US Virtual Sports Market by Game
8.1.2 US Virtual Sports Market by Component
8.1.3 US Virtual Sports Market by Demographic
8.2 Canada Virtual Sports Market
8.2.1 Canada Virtual Sports Market by Game
8.2.2 Canada Virtual Sports Market by Component
8.2.3 Canada Virtual Sports Market by Demographic
8.3 Mexico Virtual Sports Market
8.3.1 Mexico Virtual Sports Market by Game
8.3.2 Mexico Virtual Sports Market by Component
8.3.3 Mexico Virtual Sports Market by Demographic
8.4 Rest of North America Virtual Sports Market
8.4.1 Rest of North America Virtual Sports Market by Game
8.4.2 Rest of North America Virtual Sports Market by Component
8.4.3 Rest of North America Virtual Sports Market by Demographic
Chapter 9. Company Profiles
9.1 Activision Blizzard, Inc. (Microsoft Corporation)
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental and Regional Analysis
9.1.4 Research & Development Expenses
9.1.5 Recent strategies and developments:
9.1.5.1 Product Launches and Product Expansions:
9.1.6 SWOT Analysis
9.2 Electronic Arts, Inc.
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Research & Development Expenses
9.2.4 Recent strategies and developments:
9.2.4.1 Partnerships, Collaborations, and Agreements:
9.2.5 SWOT Analysis
9.3 Konami Holdings Corporation
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Segmental Analysis
9.3.4 SWOT Analysis
9.4 Nintendo Co., Ltd. (Nintendo)
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Research & Development Expenses
9.4.5 Recent strategies and developments:
9.4.5.1 Partnerships, Collaborations, and Agreements:
9.4.5.2 Product Launches and Product Expansions:
9.4.6 SWOT Analysis
9.5 NACON (BIGBEN group)
9.5.1 Company Overview
9.5.2 SWOT Analysis
9.6 Dovetail Games (Focus Entertainment)
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Regional Analysis
9.6.4 SWOT Analysis
9.7 Take-Two Interactive Software, Inc.
9.7.1 Company Overview
9.7.2 Financial Analysis
9.7.3 Regional Analysis
9.7.4 Research & Development Expenses
9.7.5 Recent strategies and developments:
9.7.5.1 Partnerships, Collaborations, and Agreements:
9.7.5.2 Acquisition and Mergers:
9.7.6 SWOT Analysis
9.8 Milestone S.r.L. (Plaion)
9.8.1 Company Overview
9.8.2 Recent strategies and developments:
9.8.2.1 Acquisition and Mergers:
9.8.3 SWOT Analysis
9.9 Netmarble Corp
9.9.1 Company Overview
9.9.2 Financial Analysis
9.9.3 Regional Analysis
9.9.4 Recent strategies and developments:
9.9.4.1 Partnerships, Collaborations, and Agreements:
9.9.4.2 Product Launches and Product Expansions:
9.9.5 SWOT Analysis
9.10. Square Enix Holdings Co., Ltd. (Square Enix)
9.10.1 Company Overview
9.10.2 Financial Analysis
9.10.3 Recent strategies and developments:
9.10.3.1 Partnerships, Collaborations, and Agreements:
9.10.4 SWOT Analysis