Online Microtransaction Market

Global Online Microtransaction Market Size, Share & Trends Analysis Report By Device (PC, Mobile Phones, Gaming Console, and Other Device), By Payment Model, By Type, By Regional Outlook and Forecast, 2024 - 2031

Report Id: KBV-24917 Publication Date: October-2024 Number of Pages: 242
2023
USD 69.9 Billion
2031
USD 180.1 Billion
CAGR
12.9%
Historical Data
2020 to 2022

“Global Online Microtransaction Market to reach a market value of USD 180.1 Billion by 2031 growing at a CAGR of 12.9%”

Analysis of Market Size & Trends

The Global Online Microtransaction Market size is expected to reach $180.1 billion by 2031, rising at a market growth of 12.9% CAGR during the forecast period.

The gaming industry is dominated by countries such as China, Japan, and South Korea, which have a substantial user base for both mobile and PC gaming. China's mobile gaming leadership and South Korea’s prominent esports scene have contributed significantly to the region's growing adoption of microtransactions. Integrating in-game currencies and items into popular games, such as Honor of Kings and Genshin Impact, has boosted the revenue generated from microtransactions. Furthermore, the microtransaction economy in the Asia Pacific has experienced a further acceleration in growth due to the region's widespread smartphone utilization and rapid internet penetration. The Asia Pacific segment acquired 28% revenue share in the online microtransaction market in 2023.

Online Microtransaction Market Size - Global Opportunities and Trends Analysis Report 2020-2031

Governments worldwide have supported the rollout of 5G networks, with countries like South Korea, China, and the United States leading in 5G adoption. This enhanced infrastructure is further driving the growth of mobile gaming and increasing the opportunity for microtransactions as more sophisticated mobile games enter the market. Hence, all these factors will aid in the growth of the market. Additionally, productivity and communication tools have integrated microtransactions to unlock premium features. For instance, apps like Slack or Trello offer free versions but provide additional functionality or tools through paid upgrades, many of which are offered as microtransactions. Thus, this rising interest in digital content has created a thriving ecosystem for microtransactions across various platforms and industries.

However, the lack of access to secure digital payment systems and underdeveloped online banking infrastructure in many emerging economies prevent potential consumers from participating in the microtransaction economy. Thus, these challenges reduce the growth potential for companies as they must navigate economic and infrastructural obstacles.

Driving and Restraining Factors
Online Microtransaction Market
  • Expansion of mobile gaming across the world
  • Rising interest in digital content
  • Monetization of virtual worlds and metaverse
  • Consumer backlash and negative perception
  • Market saturation and economic barriers in emerging markets
  • Proliferation of cloud gaming
  • Increasing popularity of free-to-play games
  • Regulatory concerns regarding fraud and security
  • Growing Microtransaction Fatigue Among Players

Payment Model Outlook

Based on payment model, the market is classified into prepay, post-pay, and pay-as-you-go. The post-pay segment procured 21% revenue share in the market in 2023. Post-pay models, often associated with digital services like streaming platforms or subscription-based apps, allow users to be billed after they've made microtransactions or used premium features.

Online Microtransaction Market Share and Industry Analysis Report 2023

Type Outlook

On the basis of type, the market is divided into in-game currencies, random chance purchases, in-game items, expiration-based purchases, and others. The in-game currencies segment recorded 38% revenue share in the market in 2023. In-game currencies, such as V-Bucks in Fortnite or RP in League of Legends, allow players to purchase various goods or upgrades within the game environment.

Device Outlook

By device, the market is segmented into PC, gaming consoles, mobile phones, and others. The PC segment witnessed 37% revenue share in the market in 2023. This can be attributed to the strong presence of popular free-to-play games, such as League of Legends and Dota 2, on the PC platform.

Free Valuable Insights: Global Online Microtransaction Market size to reach USD 180.1 Billion by 2031

Regional Outlook

Region-wise, the market is analyzed across North America, Europe, Asia Pacific, and LAMEA. The North America segment procured 35% revenue share in the market in 2023. This dominance is largely driven by the high adoption of gaming and mobile applications that rely on microtransactions as a key source of revenue.

Online Microtransaction Market Report Coverage
Report Attribute Details
Market size value in 2023 USD 69.9 Billion
Market size forecast in 2031 USD 180.1 Billion
Base Year 2023
Historical Period 2020 to 2022
Forecast Period 2024 to 2031
Revenue Growth Rate CAGR of 12.9% from 2024 to 2031
Number of Pages 242
Number of Tables 380
Report coverage Market Trends, Revenue Estimation and Forecast, Segmentation Analysis, Regional and Country Breakdown, Porter’s 5 Forces Analysis, Company Profiling, Companies Strategic Developments, SWOT Analysis, Winning Imperatives
Segments covered Device, Payment Model, Type, Region
Country scope
  • North America (US, Canada, Mexico, and Rest of North America)
  • Europe (Germany, UK, France, Russia, Spain, Italy, and Rest of Europe)
  • Asia Pacific (Japan, China, India, South Korea, Malaysia, Singapore, and Rest of Asia Pacific)
  • LAMEA (Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA)
Companies Included

Epic Games, Inc., Fandom, Inc., Valve Corporation, Activision Blizzard, Inc. (Microsoft Corporation), NEXON Co., Ltd., NetEase, Inc., Niantic, Inc., Electronic Arts, Inc., Nintendo Co., Ltd. and Wargaming.net

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List of Key Companies Profiled

  • Epic Games, Inc.
  • Fandom, Inc.
  • Valve Corporation
  • Activision Blizzard, Inc. (Microsoft Corporation)
  • NEXON Co., Ltd.
  • NetEase, Inc.
  • Niantic, Inc.
  • Electronic Arts, Inc.
  • Nintendo Co., Ltd.
  • Wargaming. net

Online Microtransaction Market Report Segmentation

By Device

  • PC
  • Mobile Phones
  • Gaming Console
  • Other Device

By Payment Model

  • Prepay
  • Pay-as-you-Go
  • Post-Pay

By Type

  • In-game Currencies
  • In-game Items
  • Random Chance Purchases
  • Expiration-based Purchases
  • Other Type

By Geography

  • North America
    • US
    • Canada
    • Mexico
    • Rest of North America
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
    • Malaysia
    • Rest of Asia Pacific
  • LAMEA
    • Brazil
    • Argentina
    • UAE
    • Saudi Arabia
    • South Africa
    • Nigeria
    • Rest of LAMEA

Frequently Asked Questions About This Report

This Market size is expected to reach $180.1 billion by 2031.

Expansion of mobile gaming across the world are driving the Market in coming years, however, Consumer backlash and negative perception restraints the growth of the Market.

Epic Games, Inc., Fandom, Inc., Valve Corporation, Activision Blizzard, Inc. (Microsoft Corporation), NEXON Co., Ltd., NetEase, Inc., Niantic, Inc., Electronic Arts, Inc., Nintendo Co., Ltd. and Wargaming.net

The expected CAGR of this Market is 12.9% from 2024 to 2031.

The Prepay segment is leading the Market by Payment Model in 2023; thereby, achieving a market value of $73.2 billion by 2031.

The North America region dominated the Market by Region in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $60.4 Billion by 2031.

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