Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global Online Microtransaction Market, by Device
1.4.2 Global Online Microtransaction Market, by Payment Model
1.4.3 Global Online Microtransaction Market, by Type
1.4.4 Global Online Microtransaction Market, by Geography
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter Five Forces Analysis
Chapter 4. Global Online Microtransaction Market by Device
4.1 Global PC Market by Region
4.2 Global Mobile Phones Market by Region
4.3 Global Gaming Console Market by Region
4.4 Global Other Device Market by Region
Chapter 5. Global Online Microtransaction Market by Payment Model
5.1 Global Prepay Market by Region
5.2 Global Pay-as-you-Go Market by Region
5.3 Global Post-Pay Market by Region
Chapter 6. Global Online Microtransaction Market by Type
6.1 Global In-game Currencies Market by Region
6.2 Global In-game Items Market by Region
6.3 Global Random Chance Purchases Market by Region
6.4 Global Expiration-based Purchases Market by Region
6.5 Global Other Type Market by Region
Chapter 7. Global Online Microtransaction Market by Region
7.1 North America Online Microtransaction Market
7.1.1 North America Online Microtransaction Market by Device
7.1.1.1 North America PC Market by Country
7.1.1.2 North America Mobile Phones Market by Country
7.1.1.3 North America Gaming Console Market by Country
7.1.1.4 North America Other Device Market by Country
7.1.2 North America Online Microtransaction Market by Payment Model
7.1.2.1 North America Prepay Market by Country
7.1.2.2 North America Pay-as-you-Go Market by Country
7.1.2.3 North America Post-Pay Market by Country
7.1.3 North America Online Microtransaction Market by Type
7.1.3.1 North America In-game Currencies Market by Country
7.1.3.2 North America In-game Items Market by Country
7.1.3.3 North America Random Chance Purchases Market by Country
7.1.3.4 North America Expiration-based Purchases Market by Country
7.1.3.5 North America Other Type Market by Country
7.1.4 North America Online Microtransaction Market by Country
7.1.4.1 US Online Microtransaction Market
7.1.4.1.1 US Online Microtransaction Market by Device
7.1.4.1.2 US Online Microtransaction Market by Payment Model
7.1.4.1.3 US Online Microtransaction Market by Type
7.1.4.2 Canada Online Microtransaction Market
7.1.4.2.1 Canada Online Microtransaction Market by Device
7.1.4.2.2 Canada Online Microtransaction Market by Payment Model
7.1.4.2.3 Canada Online Microtransaction Market by Type
7.1.4.3 Mexico Online Microtransaction Market
7.1.4.3.1 Mexico Online Microtransaction Market by Device
7.1.4.3.2 Mexico Online Microtransaction Market by Payment Model
7.1.4.3.3 Mexico Online Microtransaction Market by Type
7.1.4.4 Rest of North America Online Microtransaction Market
7.1.4.4.1 Rest of North America Online Microtransaction Market by Device
7.1.4.4.2 Rest of North America Online Microtransaction Market by Payment Model
7.1.4.4.3 Rest of North America Online Microtransaction Market by Type
7.2 Europe Online Microtransaction Market
7.2.1 Europe Online Microtransaction Market by Device
7.2.1.1 Europe PC Market by Country
7.2.1.2 Europe Mobile Phones Market by Country
7.2.1.3 Europe Gaming Console Market by Country
7.2.1.4 Europe Other Device Market by Country
7.2.2 Europe Online Microtransaction Market by Payment Model
7.2.2.1 Europe Prepay Market by Country
7.2.2.2 Europe Pay-as-you-Go Market by Country
7.2.2.3 Europe Post-Pay Market by Country
7.2.3 Europe Online Microtransaction Market by Type
7.2.3.1 Europe In-game Currencies Market by Country
7.2.3.2 Europe In-game Items Market by Country
7.2.3.3 Europe Random Chance Purchases Market by Country
7.2.3.4 Europe Expiration-based Purchases Market by Country
7.2.3.5 Europe Other Type Market by Country
7.2.4 Europe Online Microtransaction Market by Country
7.2.4.1 Germany Online Microtransaction Market
7.2.4.1.1 Germany Online Microtransaction Market by Device
7.2.4.1.2 Germany Online Microtransaction Market by Payment Model
7.2.4.1.3 Germany Online Microtransaction Market by Type
7.2.4.2 UK Online Microtransaction Market
7.2.4.2.1 UK Online Microtransaction Market by Device
7.2.4.2.2 UK Online Microtransaction Market by Payment Model
7.2.4.2.3 UK Online Microtransaction Market by Type
7.2.4.3 France Online Microtransaction Market
7.2.4.3.1 France Online Microtransaction Market by Device
7.2.4.3.2 France Online Microtransaction Market by Payment Model
7.2.4.3.3 France Online Microtransaction Market by Type
7.2.4.4 Russia Online Microtransaction Market
7.2.4.4.1 Russia Online Microtransaction Market by Device
7.2.4.4.2 Russia Online Microtransaction Market by Payment Model
7.2.4.4.3 Russia Online Microtransaction Market by Type
7.2.4.5 Spain Online Microtransaction Market
7.2.4.5.1 Spain Online Microtransaction Market by Device
7.2.4.5.2 Spain Online Microtransaction Market by Payment Model
7.2.4.5.3 Spain Online Microtransaction Market by Type
7.2.4.6 Italy Online Microtransaction Market
7.2.4.6.1 Italy Online Microtransaction Market by Device
7.2.4.6.2 Italy Online Microtransaction Market by Payment Model
7.2.4.6.3 Italy Online Microtransaction Market by Type
7.2.4.7 Rest of Europe Online Microtransaction Market
7.2.4.7.1 Rest of Europe Online Microtransaction Market by Device
7.2.4.7.2 Rest of Europe Online Microtransaction Market by Payment Model
7.2.4.7.3 Rest of Europe Online Microtransaction Market by Type
7.3 Asia Pacific Online Microtransaction Market
7.3.1 Asia Pacific Online Microtransaction Market by Device
7.3.1.1 Asia Pacific PC Market by Country
7.3.1.2 Asia Pacific Mobile Phones Market by Country
7.3.1.3 Asia Pacific Gaming Console Market by Country
7.3.1.4 Asia Pacific Other Device Market by Country
7.3.2 Asia Pacific Online Microtransaction Market by Payment Model
7.3.2.1 Asia Pacific Prepay Market by Country
7.3.2.2 Asia Pacific Pay-as-you-Go Market by Country
7.3.2.3 Asia Pacific Post-Pay Market by Country
7.3.3 Asia Pacific Online Microtransaction Market by Type
7.3.3.1 Asia Pacific In-game Currencies Market by Country
7.3.3.2 Asia Pacific In-game Items Market by Country
7.3.3.3 Asia Pacific Random Chance Purchases Market by Country
7.3.3.4 Asia Pacific Expiration-based Purchases Market by Country
7.3.3.5 Asia Pacific Other Type Market by Country
7.3.4 Asia Pacific Online Microtransaction Market by Country
7.3.4.1 China Online Microtransaction Market
7.3.4.1.1 China Online Microtransaction Market by Device
7.3.4.1.2 China Online Microtransaction Market by Payment Model
7.3.4.1.3 China Online Microtransaction Market by Type
7.3.4.2 Japan Online Microtransaction Market
7.3.4.2.1 Japan Online Microtransaction Market by Device
7.3.4.2.2 Japan Online Microtransaction Market by Payment Model
7.3.4.2.3 Japan Online Microtransaction Market by Type
7.3.4.3 India Online Microtransaction Market
7.3.4.3.1 India Online Microtransaction Market by Device
7.3.4.3.2 India Online Microtransaction Market by Payment Model
7.3.4.3.3 India Online Microtransaction Market by Type
7.3.4.4 South Korea Online Microtransaction Market
7.3.4.4.1 South Korea Online Microtransaction Market by Device
7.3.4.4.2 South Korea Online Microtransaction Market by Payment Model
7.3.4.4.3 South Korea Online Microtransaction Market by Type
7.3.4.5 Singapore Online Microtransaction Market
7.3.4.5.1 Singapore Online Microtransaction Market by Device
7.3.4.5.2 Singapore Online Microtransaction Market by Payment Model
7.3.4.5.3 Singapore Online Microtransaction Market by Type
7.3.4.6 Malaysia Online Microtransaction Market
7.3.4.6.1 Malaysia Online Microtransaction Market by Device
7.3.4.6.2 Malaysia Online Microtransaction Market by Payment Model
7.3.4.6.3 Malaysia Online Microtransaction Market by Type
7.3.4.7 Rest of Asia Pacific Online Microtransaction Market
7.3.4.7.1 Rest of Asia Pacific Online Microtransaction Market by Device
7.3.4.7.2 Rest of Asia Pacific Online Microtransaction Market by Payment Model
7.3.4.7.3 Rest of Asia Pacific Online Microtransaction Market by Type
7.4 LAMEA Online Microtransaction Market
7.4.1 LAMEA Online Microtransaction Market by Device
7.4.1.1 LAMEA PC Market by Country
7.4.1.2 LAMEA Mobile Phones Market by Country
7.4.1.3 LAMEA Gaming Console Market by Country
7.4.1.4 LAMEA Other Device Market by Country
7.4.2 LAMEA Online Microtransaction Market by Payment Model
7.4.2.1 LAMEA Prepay Market by Country
7.4.2.2 LAMEA Pay-as-you-Go Market by Country
7.4.2.3 LAMEA Post-Pay Market by Country
7.4.3 LAMEA Online Microtransaction Market by Type
7.4.3.1 LAMEA In-game Currencies Market by Country
7.4.3.2 LAMEA In-game Items Market by Country
7.4.3.3 LAMEA Random Chance Purchases Market by Country
7.4.3.4 LAMEA Expiration-based Purchases Market by Country
7.4.3.5 LAMEA Other Type Market by Country
7.4.4 LAMEA Online Microtransaction Market by Country
7.4.4.1 Brazil Online Microtransaction Market
7.4.4.1.1 Brazil Online Microtransaction Market by Device
7.4.4.1.2 Brazil Online Microtransaction Market by Payment Model
7.4.4.1.3 Brazil Online Microtransaction Market by Type
7.4.4.2 Argentina Online Microtransaction Market
7.4.4.2.1 Argentina Online Microtransaction Market by Device
7.4.4.2.2 Argentina Online Microtransaction Market by Payment Model
7.4.4.2.3 Argentina Online Microtransaction Market by Type
7.4.4.3 UAE Online Microtransaction Market
7.4.4.3.1 UAE Online Microtransaction Market by Device
7.4.4.3.2 UAE Online Microtransaction Market by Payment Model
7.4.4.3.3 UAE Online Microtransaction Market by Type
7.4.4.4 Saudi Arabia Online Microtransaction Market
7.4.4.4.1 Saudi Arabia Online Microtransaction Market by Device
7.4.4.4.2 Saudi Arabia Online Microtransaction Market by Payment Model
7.4.4.4.3 Saudi Arabia Online Microtransaction Market by Type
7.4.4.5 South Africa Online Microtransaction Market
7.4.4.5.1 South Africa Online Microtransaction Market by Device
7.4.4.5.2 South Africa Online Microtransaction Market by Payment Model
7.4.4.5.3 South Africa Online Microtransaction Market by Type
7.4.4.6 Nigeria Online Microtransaction Market
7.4.4.6.1 Nigeria Online Microtransaction Market by Device
7.4.4.6.2 Nigeria Online Microtransaction Market by Payment Model
7.4.4.6.3 Nigeria Online Microtransaction Market by Type
7.4.4.7 Rest of LAMEA Online Microtransaction Market
7.4.4.7.1 Rest of LAMEA Online Microtransaction Market by Device
7.4.4.7.2 Rest of LAMEA Online Microtransaction Market by Payment Model
7.4.4.7.3 Rest of LAMEA Online Microtransaction Market by Type
Chapter 8. Company Profiles
8.1 Epic Games, Inc.
8.1.1 Company Overview
8.1.2 Recent strategies and developments:
8.1.2.1 Product Launches and Product Expansions:
8.1.2.2 Acquisition and Mergers:
8.1.3 SWOT Analysis
8.2 Fandom, Inc.
8.2.1 Company Overview
8.3 Valve Corporation
8.3.1 Company Overview
8.4 Activision Blizzard, Inc. (Microsoft Corporation)
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expenses
8.4.5 Recent strategies and developments:
8.4.5.1 Product Launches and Product Expansions:
8.4.6 SWOT Analysis
8.5 NEXON Co., Ltd.
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Regional Analysis
8.5.4 Research & Development Expenses
8.6 NetEase, Inc.
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Segmental Analysis
8.6.4 Research & Development Expenses
8.7 Niantic, Inc.
8.7.1 Company Overview
8.8 Electronic Arts, Inc.
8.8.1 Company Overview
8.8.2 Financial Analysis
8.8.3 Research & Development Expenses
8.8.4 SWOT Analysis
8.9 Nintendo Co., Ltd.
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Regional Analysis
8.9.4 Research & Development Expenses
8.9.5 SWOT Analysis
8.10. Wargaming.net
8.10.1 Company Overview
Chapter 9. Winning Imperatives for Online Microtransaction Market