According to a new report, published by KBV research, The Global AR VR Software Market size is expected to reach $97.3 billion by 2030, rising at a market growth of 18.1% CAGR during the forecast period.
The Media & Entertainment segment would display a CAGR of 15.7 % during the forecast period. By putting spectators in virtual theaters, virtual cinemas transform the way people watch movies. Users can watch movies in these immersive environments from the comfort of their own home on a virtual big screen with seating and theater ambiance. By enabling friends and family to watch movies together virtually, regardless of physical distance, this cutting-edge cinematic experience not only offers novelty to movie consumption but also creates new opportunities for social interactions. The burgeoning popularity of virtual theaters is driving the development of software specifically designed for this distinct type of immersive entertainment, thereby enhancing the current film landscape as a whole.
The AR Software segment is leading the Global AR VR Software Market by Technology Type in 2022 thereby achieving a market value of $69 Billion by 2030. AR software enriches user experiences by overlaying digital information and virtual objects onto the real world. This can make interactions more engaging and interactive. In fields like architecture, interior design, and manufacturing, AR software helps users visualize and manipulate 3D models and designs in real-world contexts, facilitating better decision-making and design iterations. AR software is used for immersive training simulations, enabling learners to practice tasks and scenarios in a safe and controlled environment. This is valuable in industries like healthcare, aviation, and military training.
The Game Engine segment is showcasing a CAGR of 17.8% during (2023 - 2030). AR and VR game engines come with built-in tools and features that streamline the game development process. They provide libraries, APIs, and assets tailored for AR and VR, allowing developers to focus on creating content and experiences rather than building core functionalities from scratch. AR and VR game engines facilitate rapid prototyping, allowing developers to quickly test and iterate on game concepts, features, and mechanics. This agility is essential for refining the gaming experience.
The Asia Pacific region dominated the Global AR VR Software Market by Region in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $35.3 Billion by 2030. The Europe market is anticipated to grow at a CAGR of 17.9% during (2023 - 2030). Additionally, The North America market would witness a CAGR of 17.4% during (2023 - 2030).
Full Report: https://www.kbvresearch.com/ar-vr-software-market/
The market research report has exhaustive quantitative insights providing a clear picture of the market potential in various segments across the globe with country wise analysis in each discussed region. The key impacting factors of the market have been discussed in the report with the elaborated company profiles of Microsoft Corporation, Google LLC, Magic Leap, Inc., Adobe, Inc., Autodesk, Inc., NVIDIA Corporation, Advanced Micro Devices, Inc., Qualcomm, Inc., Zoho Corporation Pvt. Ltd., and Hexagon AB.
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Companies Profiled