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According to a new report Global Esports Market, published by KBV research, The Global Esports Market size is expected to reach $3,574.9 million by 2027, rising at a market growth of 21.3% CAGR during the forecast period.
The digital advertisement segment is estimated to display the highest growth rate in the esports market due to the fact that digital advertisement enables the tournament or event organizer to generate more revenue from the advertisement of the numerous brands during the whole gaming event. This would further bolster the growth of the segment over the forecast period.
North America is anticipated to record a promising growth rate over the forecast period. This growth is attributed to the determinants like a rise in demand for online gaming and online betting in the region owing to the technological advancement and shift toward digital transformation.
Full Report: https://www.kbvresearch.com/esports-market/
The market research report has exhaustive quantitative insights providing a clear picture of the market potential in various segments across the globe with country wise analysis in each discussed region. The key impacting factors of the market have been discussed in the report with the elaborated company profiles of Intel Corporation, NVIDIA Corporation, Nintendo Co., Ltd., Activision Blizzard, Inc., Valve Corporation, Modern Times Group MTG AB, Electronic Arts, Inc., Tencent Holdings Ltd., Gameloft SE (Vivendi), and AT&T, Inc.
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