The Game Streaming Market is Predict to reach USD 22.2 Billion by 2031, at a CAGR of 11.5%

19-Jun-2024 | Report Format: Electronic (PDF)

Game Streaming Market Growth, Trends and Report Highlights

According to a new report, published by KBV research, The Global Game Streaming Market size is expected to reach $22.2 billion by 2031, rising at a market growth of 11.5% CAGR during the forecast period.

The App Based segment is anticipating a CAGR of 12% during (2024 - 2031). App-based game streaming solutions offer benefits in terms of cost and flexibility. In order to play a variety of titles without having to purchase individual copies, users have the option of subscribing to a service that provides a library of games or paying for access to specific games. This subscription model can be more cost-effective for users than the high cost of purchasing new games outright.

Game Streaming Market Size - By Region

The Advertisement segment is leading the Global Game Streaming Market by Revenue Model in 2023; thereby, achieving a market value of $9.1 billion by 2031. The advertisement-based revenue model relies on generating revenue through advertisements displayed to users. In-game streaming could include pre-roll, mid-roll, or display ads shown during gameplay or between streams. Advertisement-based models can reach a wide audience, as they are often free for users to access. Platforms can earn revenue from advertisements based on impressions, clicks, or other engagement metrics.

The Mobile Games segment is expected to witness a CAGR of 11.6% during (2024 - 2031). Mobile games platform solutions focus on streaming games to smartphones and tablets, offering a more casual and on-the-go gaming experience. These platforms often feature many mobile-friendly games, including casual, puzzle, and multiplayer games. Because mobile games are playable on smartphones and tablets, they are accessible to a greater audience.

Full Report: https://www.kbvresearch.com/game-streaming-market/

The North America region dominated the Global Game Streaming Market by Region in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $8,394.7 Million by 2031. The Asia Pacific region is experiencing a CAGR of 12% during (2024 - 2031). Additionally, The Europe region would exhibit a CAGR of 11.2% during (2024 - 2031).

List of Key Companies Profiled

  • Amazon.com, Inc.
  • Apple, Inc.
  • Meta Platforms, Inc. (Meta)
  • NVIDIA Corporation
  • Sony Corporation
  • Google LLC (Alphabet Inc.)
  • AfreecaTV Co., Ltd.
  • Genvid Holdings Inc.
  • GosuGamers
  • HUYA Inc.

Game Streaming Market Report Segmentation

By Solutions

  • Web Based
  • App Based

By Revenue Model

  • Advertisement
  • Subscription
  • Others (Donations, Merchandise, Brand deals & sponsorships)

By Platform Solutions

  • PC Games
  • Mobile Games
  • Console Games

By Geography

  • North America
    • US
    • Canada
    • Mexico
    • Rest of North America
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
    • Malaysia
    • Rest of Asia Pacific
  • LAMEA
    • Brazil
    • Argentina
    • UAE
    • Saudi Arabia
    • South Africa
    • Nigeria
    • Rest of LAMEA

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