The Gaming Gadgets Market is Predict to reach USD 158.2 Billion by 2031, at a CAGR of 12.3%

13-Aug-2024 | Report Format: Electronic (PDF)

Gaming Gadgets Market Growth, Trends and Report Highlights

According to a new report, published by KBV research, The Global Gaming Gadgets Market size is expected to reach $158.2 billion by 2031, rising at a market growth of 12.3% CAGR during the forecast period.

The Commercial segment is leading the Global Gaming Gadgets Market by End Use in 2023; thereby, achieving a market value of $79.6 billion by 2031. One of the primary contributors to this growth is the rapid expansion of the esports industry, which has seen substantial investment in infrastructure, including high-end gaming arenas, esports cafes, and training facilities. These commercial venues require top-of-the-line gaming equipment to attract professional gamers and host major tournaments, leading to significant purchases of gaming PCs, consoles, and specialized peripherals.

Gaming Gadgets Market Size - By Region

The PCs & Laptops segment is anticipating a CAGR of 12.8% during (2024 - 2031). The rise of high-performance gaming laptops, which combine power and portability, attracts gamers who need flexibility. The segment benefits from the extensive game libraries on platforms like Steam and Epic Games Store and the growing popularity of esports, which drives demand for specialized gaming peripherals.

The Specialty Stores segment dominated the Global Gaming Gadgets Market by Distribution Channel in 2023; thereby, achieving a market value of $73.4 billion by 2031. A distinctive shopping experience that is specifically designed to meet the requirements and preferences of gamers is provided by specialty stores, which concentrate solely on gaming products and related accessories. These stores provide various gaming gadgets, from the latest consoles and high-performance PCs to peripherals like keyboards, mice, and headsets.

The 35 & Above segment is anticipating a CAGR of 12.6% during (2024 - 2031). Numerous individuals in this age group are among the first cohort to have grown up with video games, and they have thus maintained their enthusiasm for gaming as they have matured. This demographic often has stable incomes and greater purchasing power, allowing them to invest in high-quality gaming gadgets. They are particularly attracted to consoles and gaming PCs that offer premium features and performance.

Full Report: https://www.kbvresearch.com/gaming-gadgets-market/

The Asia Pacific region dominated the Global Gaming Gadgets Market by Region in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $67.4 billion by 2031. The North America region is experiencing a CAGR of 11.6% during (2024 - 2031). Additionally, The Europe region would exhibit a CAGR of 12.1% during (2024 - 2031).

List of Key Companies Profiled

  • Corsair Gaming, Inc.
  • ASUSTeK Computer Inc.
  • Sony Corporation
  • Dell Technologies, Inc.
  • Microsoft Corporation
  • Lenovo Group Limited
  • HP, Inc.
  • Nintendo Co., Ltd.
  • Acer, Inc.
  • Logitech International S.A

Gaming Gadgets Market Report Segmentation

By End Use

  • Commercial
  • Residential

By Gadget Type

  • Console
  • PCs & Laptops
  • Smartphone

By Distribution Channel

  • Specialty Stores
  • Independent Retailers
  • Online Sales Channels
  • Others

By Age Group

  • 21 to 35
  • Below 20
  • 35 & Above

By Geography

  • North America
    • US
    • Canada
    • Mexico
    • Rest of North America
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
    • Malaysia
    • Rest of Asia Pacific
  • LAMEA
    • Brazil
    • Argentina
    • UAE
    • Saudi Arabia
    • South Africa
    • Nigeria
    • Rest of LAMEA

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