The Global Headset Market will Hit $239.5 Billion by 2028, at a CAGR of 28.6%

30-Nov-2022 | Report Format: Electronic (PDF)

Headset Market Growth, Trends and Report Highlights

According to a new report, published by KBV research, The Global Headset Market size is expected to reach $239.5 billion by 2028, rising at a market growth of 28.6% CAGR during the forecast period.

The In-ear market is leading the Global Headset Market by Type in 2021; thereby, achieving a market value of $218.9 billion by 2028. Technological advancement has led to the development of compact and lightweight items. These products are more suitable for the gadgets like tablets and smartphones. The overall experience of the customers has also increased by utilizing these products. In-ear devices provide better quality for listening. The miniaturization of the earpieces increases the comfort of the listeners.

The Wired market is experiencing a CAGR of 28.2 % during the forecast period. In wired headsets, consumers perceive sound directly from the device through the cable with the slightest chance of signal interference or data loss. They are the most common choice for the game players as it allows them to receive the game sounds clear. They are also able to effectively communicate with the team players. The wired headsets are affordable and simple due to which gamers prefer to choose them.

The Commercial market acquired maximum revenue share in the Global Headset Market by Application in 2021; thereby, achieving a market value of $148.9 billion by 2028. The media, entertainment and BPO enterprises are increasingly investing in headsets for their business application. Also, the telecommunication sector and military are using headsets for enhanced communications. With the adoption of unified communication modes to conduct meetings, webinars, video conferences, and training sessions headsets sales for commercial purpose has risen.

The USD 51-150 market is anticipated to witness a CAGR of 28.8% during (2022 - 2028). As the top brands of headsets fall under the USD 51-150 category, the segment has tremendous popularity among the large consumer base. Various small companies and brands introduce products with distinctive features at an economical price. The COVID-19 has also triggered the growth of this sector. As individual income has been affected due to the pandemic, they will seek cost-effective products. Thus, the demand for products ranging between USD 50-150 will also increase leading to the growth of the headset market.

The Asia Pacific market dominated the Global Headset Market by Region in 2021; thereby, achieving a market value of $96.9 billion by 2028. The Europe market is poised to grow a CAGR of 28% during (2022 - 2028). Additionally, The North America market would witness a CAGR of 27.7% during (2022 - 2028).

Full Report: https://www.kbvresearch.com/headset-market/

The market research report has exhaustive quantitative insights providing a clear picture of the market potential in various segments across the globe with country wise analysis in each discussed region. The key impacting factors of the market have been discussed in the report with the elaborated company profiles of Bose Corporation, Apple, Inc, Harman International Industries, Inc. (Samsung Electronics Co., Ltd.), Grado Labs, Inc., Shure, Inc., Logitech International S.A., Panasonic Corporation, Poly, Inc. (Plantronics, Inc.) (HP Development Company, L.P.), Sony Corporation and Sennheiser Electronic GmbH & Co. KG .

Global Headset Market Segmentation

By Type

  • In-ear
  • Over-ear

By Connectivity

  • Wired
  • Wireless

By Application

  • Commercial
  • Personal

By Price Band Type

  • USD 151-350
  • USD 51-150
  • Below USD 50
  • Over USD 351

By Geography

  • North America
    • US
    • Canada
    • Mexico
    • Rest of North America
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
    • Malaysia
    • Rest of Asia Pacific
  • LAMEA
    • Brazil
    • Argentina
    • UAE
    • Saudi Arabia
    • South Africa
    • Nigeria
    • Rest of LAMEA

Companies Profiled

  • Bose Corporation
  • Apple, Inc
  • Harman International Industries, Inc. (Samsung Electronics Co., Ltd.)
  • Grado Labs, Inc.
  • Shure, Inc.
  • Logitech International S.A.
  • Panasonic Corporation
  • Poly, Inc. (Plantronics, Inc.) (HP Development Company, L.P.)
  • Sony Corporation
  • Sennheiser Electronic GmbH & Co. KG

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