The Worldwide Table Top Games Market is Projected to reach USD 3.4 Billion by 2028, at a CAGR of 5.2%

31-Mar-23 | Report Format: Electronic (PDF)

Table Top Games Market Growth, Trends and Report Highlights

According to a new report, published by KBV research, The Global Table Top Games Market size is expected to reach $3.4 billion by 2028, rising at a market growth of 5.2% CAGR during the forecast period.

The Miniature Wargames segment is showcasing a CAGR of 6.6% during (2022 - 2028). This is because teaching tactics and strategy with table top games can be a beneficial idea. Playing these types of game can teach about unit positioning, training simulations, weapon ranges, and more which can be utilized as teaching tools for studying military strategies. Because it allows individuals to simulate battle circumstances without risk, this is a very beneficial teaching strategy and might raise its demand and drive the segment's growth in the projected period.

The Offline segment is leading the Global Table Top Games Market by Distribution Channel in 2021 thereby, achieving a market value of $2 billion by 2028. This is due to the fact that most customers prefer to purchase playing cards and board games in retail outlets. The segment is expected to develop even more due to the growing trend of gaming cafes to entertain and amuse customers. Moreover, installing gaming zones in malls and pubs is also predicted to provide market traction, which will increase the demand for offline tabletop games, and drive the segment's expansion.

The Family segment has shown the growth rate of 5.4% during (2022 - 2028). This is owing to the fact that parents are constantly looking for activities to keep their kids busy and away from screens and table top games aids in this. The level of interaction rises as to be successful players must communicate effectively to accomplish their goals. Due to these factors, families have the chance to view each other differently and connect with each other better through playing table top games which will increase its demand and thereby boost the segment's growth.

The Europe market dominated the Global Table Top Games Market by Region in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $1.2 billion by 2028. The Asia Pacific market is experiencing a CAGR of 5.6% during (2022 - 2028). Additionally, The North America market would display a CAGR of 4.8% during (2022 - 2028).

Full Report: https://www.kbvresearch.com/table-top-games-market/

The market research report has exhaustive quantitative insights providing a clear picture of the market potential in various segments across the globe with country wise analysis in each discussed region. The key impacting factors of the market have been discussed in the report with the elaborated company profiles of Buffalo Games, LLC (Mason Wells), Mattel, Inc., Asmodee (Embracer Group AB), Hasbro, Inc., Grand Prix International, NSF Games (Nederlandse Spellenfabriek), Korea BoardGames Co., Ltd., Australian Design Group, Goliath Games LLC, and Ravensburger AG.

Global Table Top Games Market Segmentation

By Type

  • Role Playing Games
  • Miniature Wargames

By Distribution Channel

  • Offline
  • Online

By Application

  • Adults
  • Family
  • Children
  • Party

By Geography

  • North America
    • US
    • Canada
    • Mexico
    • Rest of North America
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
    • Malaysia
    • Rest of Asia Pacific
  • LAMEA
    • Brazil
    • Argentina
    • UAE
    • Saudi Arabia
    • South Africa
    • Nigeria
    • Rest of LAMEA

Companies Profiled

  • Buffalo Games, LLC (Mason Wells)
  • Mattel, Inc.
  • Asmodee (Embracer Group AB)
  • Hasbro, Inc.
  • Grand Prix International
  • NSF Games (Nederlandse Spellenfabriek)
  • Korea BoardGames Co., Ltd.
  • Australian Design Group
  • Goliath Games LLC
  • Ravensburger AG

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