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According to a new report Global Video Streaming Software Market, published by KBV research, The Global Video Streaming Software Market size is expected to reach $18.09 billion by 2027, rising at a market growth of 15.9% CAGR during the forecast period.
Based on the component, some of the major features of video streaming solutions are video capturing, automatic transcoding, inside video searching. Such kinds of solutions offer various benefits like decreased distribution cost, less downtime, low latency video streaming, and quick transcoding speed for enterprise clients.
Using cloud-based video streaming platforms can help companies easily reduce their upfront costs, boost their Return on Investment (RoI), maintain content quality, and expand their customer base. Thus, large enterprises are increasingly using these cloud-based video streaming solutions.
Based on end user, Video has emerged as the most effective medium for educating students in schools and universities. By using video technology with classroom education, teachers can improve the learning procedures, campus management, and student recruitment.
North America is anticipated to acquire the largest share in the video streaming software market over the forecast period. This growth is attributed to the presence of numerous video streaming software vendors in the US and increased awareness among companies regarding the advantages of video streaming solutions.
Full Report: https://www.kbvresearch.com/video-streaming-software-market/
The market research report has exhaustive quantitative insights providing a clear picture of the market potential in various segments across the globe with country wise analysis in each discussed region. The key impacting factors of the market have been discussed in the report with the elaborated company profiles of IBM Corporation, Brightcove, Inc., Panopto, Inc., Kaltura, Inc., Vimeo.com, Inc. (IAC Group), Qumu Corporation, Haivision Systems Inc., Sonic Foundry, Inc., Plantronics, Inc. (Polycom, Inc.), and Vbrick Systems, Inc.
By Component
By Deployment
By Streaming
By End User
By Geography
Companies Profiled
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