According to a new report, published by KBV research, The Global Virtual Content Creation Market size is expected to reach $23.7 billion by 2030, rising at a market growth of 24.6% CAGR during the forecast period.
The Software segment acquired the maximum revenue share in the Global Virtual Content Creation Market by Solution in 2022, thereby achieving a market value of $18.5 billion by 2030. The market expansion for the compatibility between hardware & software is projected to be driven by the development of contemporary hardware for the consumption of VR content and games. Like this, a growing demand for specialized VR software is anticipated in sectors including healthcare and retail, where it will enable remote work and collaboration. The segment's expansion in the ensuing years is then anticipated to be aided by this.
The Games segment is showcasing a CAGR of 25.1% during (2023 - 2030). The thriving video game industry and the creation of cutting-edge gear with VR support and capabilities can be credited with the segment's rise. For instance, the brand-new Graphics Processing Unit (GPU) RTX lineup from Nvidia Corporation can handle the demanding VR technology and generate immersive visual outputs. Additionally, GPU development firms incorporate cutting-edge technologies like Ray Tracing, super sampling, and PhysX to give a realistic gaming experience concerning lighting, among other physical aspects.
The Media & Entertainment segment is generating the highest revenue share in the Global Virtual Content Creation Market by End-use in 2022, thereby achieving a market value of $6.2 billion by 2030. The popularity of VR in gaming and the increasing number of VR movies and shows can be credited with segment dominance. For instance, the video game retailer and platform Steam, operated by Valve Corporation, is home to over 600 VR games and applications. Additionally, due to the increased popularity of VR headgear, well-known streaming services like Netflix have released their applications for use with the Quest 2, Quest, and Meta Quest Pro VR headsets.
The Asia Pacific region dominated the Global Virtual Content Creation Market by Region in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $9.1 billion by 2030. The Europe market is poised to grow at a CAGR of 24% during (2023 - 2030). Additionally, The North America market would witness a CAGR of 23.8% during (2023 - 2030).
Full Report: https://www.kbvresearch.com/virtual-content-creation-market/
The market research report has exhaustive quantitative insights providing a clear picture of the market potential in various segments across the globe with country-wise analysis in each discussed region. The key impacting factors of the market have been discussed in the report with the elaborated company profiles of Diptyque SAS (Manzanita Capital UK LLP), Jo Malone London (The Estee Lauder Companies, Inc.), NEST Fragrances (North Castle Partners, LLC), CURiO Brands (Capri Blue LLC), Bath & Body Works, Inc., Paddywax, LLC (DESIGNWORKS INVESTMENTS), Aromatique Inc., Agraria San Francisco, Inc, The Yankee Candle Company (Newell Brands, Inc.), Scentsy, Inc.
By Solution
By Content Type
By End-use
By Geography
Companies Profiled