The Worldwide Volumetric Video Market is Projected to reach USD 11.5 Billion by 2030, at a CAGR of 26.8%

30-Jun-2023 | Report Format: Electronic (PDF)

Volumetric Video Market Growth, Trends and Report Highlights

According to a new report, published by KBV research, The Global Volumetric Video Market size is expected to reach $11.5 billion by 2030, rising at a market growth of 26.8% CAGR during the forecast period.

The Sports, Events, & Entertainment segment is leading the Global Volumetric Video Market by Application in 2022 thereby, achieving a market value of $3.8 billion by 2030. Volumetric recording in sports can provide spectators with a distinctive view of the action and make them feel as though they are a part of the contest. The National Football League (NFL) and Intel's collaboration is one of the most well-known instances of volumetric video in sports. As a result, more stadiums in the US are getting this technology, which was employed in the Super Bowl.

The Software segment is showcasing a CAGR of 27% during (2023 - 2030). Normal videos shot with conventional cameras are transformed using state-of-the-art volumetric video processing software. Pay-per-reconstruction choices and a cloud computing platform ensure quick, affordable, and scalable volumetric video software. The growth of the segment is owed to the increasing demand for these software platforms.

The North America region dominated the Global Volumetric Video Market by Region in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $4.2 billion by 2030. The Europe market is showcasing a CAGR of 26.3% during (2023 - 2030). Additionally, The Asia Pacific market would display a CAGR of 27.7% during (2023 - 2030).

Full Report: https://www.kbvresearch.com/volumetric-video-market/

The market research report has exhaustive quantitative insights providing a clear picture of the market potential in various segments across the globe with country wise analysis in each discussed region. The key impacting factors of the market have been discussed in the report with the elaborated company profiles of Microsoft Corporation, Intel Corporation, Sony Corporation, Google LLC (Alphabet Inc.), Unity Software, Inc., Metastage, 4D VIEW SOLUTIONS SAS, Stereolabs, Inc., and IO Industries Inc.

Global Volumetric Video Market Segmentation

By Application

  • Sports, Events, & Entertainment
  • Medical
  • Signage & Advertisement
  • Education & Training
  • Others

By Volumetric Capture

  • Hardware
  • Software
  • Services

By Geography

  • North America
    • US
    • Canada
    • Mexico
    • Rest of North America
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
    • Malaysia
    • Rest of Asia Pacific
  • LAMEA
    • Brazil
    • Argentina
    • UAE
    • Saudi Arabia
    • South Africa
    • Nigeria
    • Rest of LAMEA

Companies Profiled

  • Microsoft Corporation
  • Intel Corporation
  • Sony Corporation
  • Google LLC (Alphabet Inc.)
  • Unity Software, Inc.
  • Metastage
  • 4D VIEW SOLUTIONS SAS
  • Stereolabs, Inc.
  • IO Industries Inc.

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