Global Streaming Devices Market By Product Type (Hardware and Software), By Sales Channel (Offline and Online), By Price Range (Mid & Low and High), By Application (TV, Gaming Consoles and Others), By End User (Residential and Commercial), By Region, Industry Analysis and Forecast, 2020 - 2026
Report Id: KBV-4790Publication Date: October-2020Number of Pages: 272
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The Global Streaming Devices Market size is expected to reach $16.7 billion by 2026, rising at a market growth of 13.9% CAGR during the forecast period. Streaming is a technology that is used to provide content to different devices like computers, tablets, mobile devices, and laptops through the internet. Streaming conveys data by commonly two audio means and video. In addition to it, streaming is also helpful in connecting home theatre to the Internet or television, and thereby it allows streaming video and music even from online services.
Streaming Devices Market Size, By Price Range, 2020-2026
Users can see a video and listen online without downloading it on a computer or other devices by using streaming platforms. Streaming technology is beneficial for the organizations to modernize their daily operations like live scheduling meetings, table conferences, and interacting internally with their customers or clients, this is leading to an increase in its adoption amongst the enterprises. Streaming provides secured video streaming services that are encrypted on-demand and at the same time live video streaming is becoming a differentiating factor that is prompting the customers to subscribe to these streaming services. The key players in the market include Amazon, Hulu, and Netflix, and they are constantly developing top streaming services and keep updating their content libraries to attract global customers.
The streaming media devices market is set to prosper in the forecast period, driven by the growing on-demand content ecosystem. These devices support the streaming of online content without the requirement to download the content or data on the device. It offers improved video quality that is why it is receiving acceptance among the user. On the other hand, these devices are also helpful in accessing and organizing the media library by using the same interface. Furthermore, the rising interest of the audience for online media services and its adoption for streaming media devices in organizations as a marketing tool and this is elevating the market growth. Also, factors such as the convergence of new technologies, growing internet penetration, and the production of the number of mobile users will boost the growth of the market.
Streaming Devices Market Share, By Sales Channel Type, 2019
With the improved access to broadband, the introduction of YouTube, and pervasive connectivity many users get the bulk of their content streamed that is directly facilitated to their portable devices from the cloud. The enterprises are using streaming media services globally through social networking platforms just for marketing their products. The users are also preferring to adopt live streaming services via the internet to get delivery of content in real-time events like live television broadcast consequently, the demand for such on-demand entertainment services is continuously increasing for the view of live matches and entertainment programs on portable devices. Moreover, gaming systems are also improving the adoption of these streaming media services.
Streaming Devices Market Report Coverage
Report Attribute
Details
Market size value in 2019
USD 7.8 Billion
Market size forecast in 2026
USD 16.7 Billion
Base Year
2019
Historical Period
2016 to 2018
Forecast Period
2020 to 2026
Revenue Growth Rate
CAGR of 13.9% from 2020 to 2026
Number of Pages
272
Number of Tables
493
Report coverage
Market Trends, Revenue Estimation and Forecast, Segmentation Analysis, Regional and Country Breakdown, Competitive Analysis, Companies Strategic Developments, Company Profiling
Segments covered
Product Type, Sales Channel, Price Range, Application, End User, Region
Country scope
US, Canada, Mexico, Germany, UK, France, Russia, Spain, Italy, China, Japan, India, South Korea, Singapore, Malaysia, Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria
Growth Drivers
The rise in demand for live-streamed content
Increase in popularity of video game streaming device
Based on Product Type, the market is segmented into Hardware and Software. Based on Sales Channel, the market is segmented into Offline and Online. Based on Price Range, the market is segmented into Mid & Low and High. Based on Application, the market is segmented into TV, Gaming Consoles and Others. Based on End User, the market is segmented into Residential and Commercial. Based on Regions, the market is segmented into North America, Europe, Asia Pacific, and Latin America, Middle East & Africa.
The major strategies followed by the market participants are Partnerships and Product Launches. Based on the Analysis presented in the Cardinal matrix; Google, Inc. and Apple, Inc. are the forerunners in the Streaming Devices Market. Companies such as Amazon.com, Inc., Xiaomi Corporation, and Humax Holdings Co., Ltd., Logitech International S.A., Roku, Inc., Sony Corporation, and Nvidia Corporation are some of the key innovators in the market.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Google, Inc., Sony Corporation, Amazon.com, Inc., Logitech International S.A., Nvidia Corporation, Roku, Inc., Xiaomi Corporation, Apple, Inc., Humax Holdings Co., Ltd., and Matricom LLC.
Recent Strategies Deployed in Streaming Devices Market
» Partnerships, Collaborations, and Agreements:
Oct-2020: Amazon came into collaboration with Roku, a manufacturer of digital media players. Following the collaboration, Roku has been bringing its streaming channel to Amazon's Fire TV devices. The Roku Channel integrated with Alexa, allow people to ask the digital assistant to launch the app. One can also start browsing its library of content by starting the app through the Fire TV search menu.
May-2020: Apple signed a distribution agreement with NBCUniversal, a mass media and entertainment conglomerate. Under this agreement, the latter company was aimed to launch its new streaming service Peacock on Apple. Peacock Free would be a free, ad-supported option with more than 7,500 hours of movies, shows, and live and on-demand programming across news, sports, reality and late night.
Apr-2020: Apple announced its collaboration with WarnerMedia following which HBO Max, the forthcoming streaming service WarnerMedia, is available on Apple Inc. devices. Customers can access HBO Max on the iPhone, iPad and iPod touch devices, as well as the Apple TV 4K and Apple TV HD. Customers with second- and third-generation Apple TV models can stream HBO Max content from their iPhone or iPad to their TV with AirPlay.
Nov-2019: Amazon announced its collaboration with Disney+, the multinational mass media and entertainment. Under this collaboration, Disney+ is available on Amazon Fire TV devices. The Disney+ app on Fire TV also tied into Amazon’s universal search feature, which helps people to request specific shows through Alexa with commands like “Alexa, play The Mandalorian.”
May-2019: Sony Corporation announced its partnership with Microsoft Corporation. Under this partnership, both the companies aimed to make innovations for enhancing customer experiences in their direct-to-consumer entertainment platforms and AI solutions. The companies were also aimed to explore joint development of future cloud solutions in Microsoft Azure to support their respective game and content-streaming services.
Apr-2019: Google came into partnership with Amazon, an American multinational technology company. Following the partnership, the companies aimed to serve users of their respective streaming video platforms. The official YouTube app comes to Amazon Fire TV devices and Fire TV Edition smart TVs, while the Prime Video app comes to Chromecast and other devices with Chromecast built-in. Prime Video app users can stream from the Prime Video catalog, including Amazon’s original programming and 4K videos, and access their Prime Video Channel subscriptions. They also can use Amazon’s X-Ray feature in the app.
» Acquisition and Mergers:
May-2020: Apple completed the acquisition of NextVR, a California startup that produces virtual reality live events content. The acquisition helped Apple's development of VR and AR headsets with accompanying software and content.
Sep-2019: Logitech International announced an agreement to acquire Streamlabs, a leader in software and tools for live streaming, enabling game streamers to engage with viewers, growing their brands and channels, and monetizing their broadcasts across platforms like Twitch, YouTube, Mixer and Facebook. The acquisition would be a strategic complement to Logitech's portfolio.
Jul-2016: Google acquired Anvato, a video-software platform. Anvato is the only video platform that guarantees video playback and monetization from signal to every screen. The acquisition allowed the company to provide its platform to various companies including NBC Universal, Fox Sports, Univision, and more that pursue multiscreen live-streaming, video publishing, live- and video-on-demand distribution, and monetization strategies, according to its website.
» Product Launches and Product Expansions:
Oct-2020: Google launched the latest Chromecast with Google TV. It has launched with various gadgets like the Pixel 5, Pixel 4a 5G smartphones and Nest smart speaker. The Chromecast with Google TV operates on the new Google TV platform, the latest branding for the Android TV platform. There is a USB Type-C power adapter on the dongle and the remote takes two AAA batteries. It has 4K HDR at up to 60fps, Dolby Atmos, Dolby Digital Plus, Dolby Vision, DTSX, HDR10+, and h.265 streams. Additionally, the Chromecast with Google TV has dual-band Wi-Fi 802.11ac connectivity.
Oct-2020: Amazon announced new features to the Amazon Fire TV. With these features, users can now stream live TV in India. This new feature encompasses all live TV channels offered by streaming apps in one place that helps make discovering live content easier. The new Live tab on the navigation panel also offers Channel Guides to see which show is currently running, and upcoming shows through the day.
Oct-2020: NVIDIA introduced the NVIDIA Maxine platform. The platform provides developers with a cloud-based suite of GPU-accelerated AI video conferencing software for enhancing streaming video.
Sep-2020: Roku, Inc. launched the new streaming lineup for the U.S. to include an all-new and redesigned Roku Ultra and the Roku Streambar. Roku Ultra delivers the best performance of any Roku player for less than $100, and was specifically designed for avid streamers. The Roku Streambar is the easiest way for consumers to upgrade and de-clutter their home entertainment systems.
Sep-2020: Roku, Inc. introduced Roku Express, the company’s first streaming device in Brazil. The Roku Express transformed most traditional TVs into a better Smart TV. The Roku Express can be connected to most traditional TVs through HDMI to convert it into a smart TV with Roku’s operating system, providing consumers an intuitive home screen and access to 100,000+ movies and TV episodes via thousands of free and paid streaming channels.
Aug-2020: Xiaomi unveiled the Mi TV Stick in India. The new Mi TV Stick has a max output resolution of 1080p. It is more portable and affordable and can turn the regular non-smart TV to a smart one. It comes with an HDMI port that can be connected to TV. The stick comes with Android 9 TV OS pre-installed along with 1GB of RAM and 8GB of internal storage.
Jul-2020: Humax announced the launch of the Humax H7, the advanced Android TV set-top. H7 is equipped with the latest Broadcom solution with 24K DMIPS CPU. It also applies the new multi-access environment optimization technology WiFi6 (11.ax) for providing an optimised environment for 4K video streaming and cloud gaming.
May-2020: Xiaomi introduced Mi Box 4K in India. It is a streaming box that runs Android TV. It comes with Netflix, Prime Video, Disney+ Hotstar, ZEE5, and YouTube out of the box, and one can always download additional apps from the Play Store. Consumers also get 4K playback with HDR10, Dolby Audio, and DTS 2.0 digital. The streaming box has Chromecast built-in, and it works as a Cast receiver, providing the ability to cast content from the phone or tablet directly to the streaming box.
Feb-2020: Humax launched a range of RDK devices for pay TV operators. The company also joined the RDK Video Accelerator programme and announced its first RDK Video Accelerator 4K IP reference set-top box. Humax’s RDK Video Accelerator set-top box is pre-integrated with the RDK application framework and the Metrological App Store. Humax also unveiled an RDK-based 4K Soundbox, GPON gateway and DOCSIS 3.1 gateway.
Sep-2019: Amazon introduced a range of new products with its Alexa voice assistant and Fire TV software built-in. Some are the new version of Fire TV Cube. The new version of the Fire TV Cube is up to two times faster. The new model helps in controlling TV, cable box and other inputs using voice.
Scope of the Streaming Devices Market Analysis
Market Segmentation:
By Product Type
Hardware
Software
By Sales Channel
Offline
Online
By Price Range
Mid & Low
High
By Application
TV
Gaming Consoles
Others
By End User
Residential
Commercial
By Geography
North America
US
Canada
Mexico
Rest of North America
Europe
Germany
UK
France
Russia
Spain
Italy
Rest of Europe
Asia Pacific
China
Japan
India
South Korea
Singapore
Malaysia
Rest of Asia Pacific
LAMEA
Brazil
Argentina
UAE
Saudi Arabia
South Africa
Nigeria
Rest of LAMEA
Companies Profiled
Google, Inc.
Sony Corporation
Amazon.com, Inc.
Logitech International S.A.
Nvidia Corporation
Roku, Inc.
Xiaomi Corporation
Apple, Inc.
Humax Holdings Co., Ltd.
Matricom LLC
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Frequently Asked Questions About This Report
The streaming devices market size is projected to reach USD 16.7 billion by 2026.
The major factors that are anticipated to drive the streaming devices industry include installation of AI to boost the demand for streaming devices.
Google, Inc., Sony Corporation, Amazon.com, Inc., Logitech International S.A., Nvidia Corporation, Roku, Inc., Xiaomi Corporation, Apple, Inc., Humax Holdings Co., Ltd., and Matricom LLC.
Based on end-use, the residential segment has the highest share of the streaming devices market in the year 2019 and is anticipated to remain a leading position throughout the foreseeable period.