Global Virtual Reality Market By Component (Hardware and Software), By Device (Head-mounted Display (HMD), Gesture-tracking Device (GTD) and Projectors & Display Wall (PDW)), By Technology (Semi & Fully Immersive and Non-immersive), By End User (Consumer, Commercial, Healthcare, Enterprise, Aerospace & Defense and Others), By Region, Industry Analysis and Forecast, 2020 - 2026
Report Id: KBV-5175Publication Date: January-2021Number of Pages: 272
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